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NEWM-N 245 Introduction to 3D Preproduction

3 credits

  • Prerequisites: None
  • Delivery: On-Campus
  • This course covers the preproduction process for digitized models. Specifically, students learn how to create, sculpt, and scan characters into a computer and then revise them using digital sculpting software. As students hone their modeling technique, they also discuss and apply aesthetics to character development and engage in peer critique.

    Learning Outcomes

    1. Create digitized maquettes from character model sheets.
    2. Interpret form by copying in clay 3D representations destined for digital media.
    3. Create armatures for organic forms.
    4. Understand how the human form is shaped by its skeleton and muscles.
    5. Compose designs using reference photographs to understand complex organic forms.
    6. Explore the relation between fine art and media art by making a character maquette for preproduction.
    7. Scan modeled forms into the computer.
    8. Revise scanned modeled forms using a digital sculpting tool (e.g., ZBrush).
    9. Critique own work and that of peers, such as preproduction designs, models, scans for 3D games and films.

    Technology Learned

    • Clay
    • Clay tools
    • Digital camera