NEWM-N 332 Intermediate Gameplay Scripting
- Prerequisites: NEWM-N 232
- Delivery: On-Campus
This course develops a robust set of gameplay scripting skills using a game engine to simulate the behavior of artificial intelligence agents, track user inventories and story states, save user-generated data, employ physics operations on game elements, and address performance issues through profiling and the examination of coding practices.
- Profile a game to identify aspects in need of improvement.
- Analyze and recreate the physical forces and inputs on a player’s character from a game of their choice.
- Explain the construction and flow of an artificial intelligence (AI) state tree.
- Program a game system that involves players interacting with AI agents.
- Program methods to track game elements, such as items and progress, to direct and inform gameplay.