NEWM-N 341 Lighting and Materials
3 credits
- Prerequisites: NEWM N243
- Delivery: On-Campus
- Perform lighting and texturing within a digital scene using various techniques.
- Deliver production quality simulations with advanced aesthetics using a 3D production workflow.
- Apply 3D concepts across multiple 3D software platforms.
- Conduct self-directed exploration, expressing and documenting ideas and themes in both written and spoken form.
- Maya
- Media Encoder
- Photoshop
- Premiere Pro
- Substance Painter
- UV Layout
This course focuses on texturing and lighting in creating 3D objects and environments. Topics include an examination of state-of-the-art examples, reproduction of results, and production of individual portfolio-quality projects. Possible software includes use of Autodesk Maya, Mental Ray, Adobe Photoshop, and Adobe AfterEffects.