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NEWM-N 430 Advanced Game Design and Development

3 credits

  • Prerequisites: NEWM-N 330
  • Delivery: On-Campus
  • Semesters offered: Fall
    The above are the semesters this course is generally offered. View the course schedule to confirm.
  • Students learn techniques and strategies to develop portfolio-ready 3D games, levels, and environments, from initial concept to full production. This course covers professional game engines and game development software, graphics and sound editors, and 3D animation software, enabling integration of graphics, textures, objects, and audio for effective communication and engagement.

    Extended Course Description

    n430 is the final main game track class and requires students to form teams and make a fully published game for public play on Itch.io. Teams can range from a two-person partnership to larger groups of five or six students. Each class examines advanced game design topics, many from GDC speakers, reviews the games in questions, and a series of in-house critique and playtest days prepares the students for their final, big public launch of their games. It is an exciting and intensely engaging class that prepared students for their real-world game design path.

    Technology Learned

    • Adobe Photoshop
    • CrazyBump
    • Maya
    • Unity
    • Unreal Engine

    Syllabi