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NEWM-N 436 Game Production

3 credits

  • Prerequisites: None
  • Delivery: On-Campus
  • Semesters offered: Spring
    The above are the semesters this course is generally offered. View the course schedule to confirm.
  • This course engages students in the design, development, and implementation of a multifaceted, large-scale game, played by the wider community. Students form cross- functional teams, leveraging on their diverse backgrounds and expertise, to employ of variety of technologies in implementing the massively multiplayer game. Topics include alternate reality and augmented reality.

    Learning Outcomes

    • Design, develop, and implement a multifaceted, large-scale game.
    • Employ a variety of technologies in developing the game, including alternate reality, virtual reality, and augmented reality.
    • Collaborate with with peers with different backgrounds, specializations, and skill sets to obtain results that leverage on each individual’s strengths.
    • Revise designs based on peer and user criticism and provide constructive critiques to peers.

    Extended Course Description

    n436 is a class that seeks to make "Games-For-Good" and for the betterment of the public and our students. Each semester a brand-new topic or idea is proposed and students work all semester to bring it to life. It is then displayed at a venue for public play. In the past, we have made multi-year spanning ARGs for GenCon, PopCon, and ComicCon while at other times we have made personal games for children getting over cancer. Our current game is a traditional board game with cutting edge haptic technology attached to stretch the boundaries of both digital and analog gaming. Afterwards, out students can use these projects as solid portfolio pieces to show game companies they have experience with completing a game and showcasing it to the public.

    Syllabi