NEWM-N 436 Game Production
3 credits
- Prerequisites: None
- Delivery: On-Campus
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Semesters offered:
Spring
The above are the semesters this course is generally offered. View the course schedule to confirm. - Design, develop, and implement a multifaceted, large-scale game.
- Employ a variety of technologies in developing the game, including alternate reality, virtual reality, and augmented reality.
- Collaborate with with peers with different backgrounds, specializations, and skill sets to obtain results that leverage on each individual’s strengths.
- Revise designs based on peer and user criticism and provide constructive critiques to peers.
This course engages students in the design, development, and implementation of a multifaceted, large-scale game, played by the wider community. Students form cross- functional teams, leveraging on their diverse backgrounds and expertise, to employ of variety of technologies in implementing the massively multiplayer game. Topics include alternate reality and augmented reality.