NEWM-N 245 Introduction to 3D Preproduction
- Prerequisites: None
- Delivery: On-Campus
This course covers the preproduction process for digitized models. Specifically, students learn how to create, sculpt, and scan characters into a computer and then revise them using digital sculpting software. As students hone their modeling technique, they also discuss and apply aesthetics to character development and engage in peer critique.
- Create digitized maquettes from character model sheets.
- Interpret form by copying in clay 3D representations destined for digital media.
- Create armatures for organic forms.
- Understand how the human form is shaped by its skeleton and muscles.
- Compose designs using reference photographs to understand complex organic forms.
- Explore the relation between fine art and media art by making a character maquette for preproduction.
- Scan modeled forms into the computer.
- Revise scanned modeled forms using a digital sculpting tool (e.g., ZBrush).
- Critique own work and that of peers, such as preproduction designs, models, scans for 3D games and films.
- Clay tools
- Digital camera
Policies and Procedures
Please be aware of the following linked policies and procedures. Note that in individual courses instructors will have stipulations specific to their course.