NEWM-N 346 3D Motion Capture and Animation
3 credits
- Prerequisite(s): NEWM-N 243
- Delivery: On-Campus
Description
This course covers the theory and practice of 3D motion capture, camera-based tracking pipelines, digital avatar integration, and preparation for virtual productions, including project development, reference, and acting. Topics include facial and body motion capture, live-game integration, film and virtual reality integration, and virtual production.
Learning Outcomes
- Examine the application of film, motion capture, and virtual reality to virtual productions.
- Gather and critique quality reference material for 3D animation.
- Employ advanced camera tracking and motion capture tracking technology in filmmaking.
- Combine physical and digital media in real-time game environments.
- Critique rigging and animation and recommend solutions to make them more effective.
- Develop production and portfolio quality simulations that deliver advanced aesthetics and demonstrate mastery of 3D production workflow.
- Create and deliver cinematic, gaming, and VFX quality animations and simulations to meet the needs of their respective industries.
- Research, propose, and predict applications of 3D character animation, motion capture, and digital performance beyond entertainment.
Technology Learned
- Faceware
- ManusVR
- Maya
- Unity
- Unreal
- Xsens
Policies and Procedures
Please be aware of the following linked policies and procedures. Note that in individual courses instructors will have stipulations specific to their course.